The Black Thorns

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The Black Thorns are a relatively large band of mercenaries (50-100 people depending) that operate primarily within the Border Forest, The Ride, Thar, and the greater Moon Sea area. Their HQ, The Watcher’s Reach (or ‘The Reach’), hugs the northern edge of Dragonspine Mountains. A generally Neutrally Aligned company, they will do most things for coin, but specialize in fighting monsters and protecting townsfolk over senselessly fighting other humanoids.

They are primarily human dominated (~35-40%), but the mercenary band is a multi-racial operation, and is fairly evenly balanced on the gender spectrum, (primarily male/female identifying with a small handful of non-conforming).

Monster Hunters

Unlike other larger mercenary bands who primarily take on work protecting townspeople and rich noble patrons from bandits and other similar threats, The Black Thorns are monster hunting specialists. While their members are allowed to take on contracts unrelated to the slaying of monsters, the group at large performs this sort of work on a regular and consistent basis. Common jobs for Thorns members are extermination of pest-like creatures (such as goblins or mephits), escorts through dangerous monster-infested areas, and the slaying of larger creatures. It’s not uncommon for other mercenary groups such as the Flaming Fist or towns guard to employ the aid of the Thorns in monster-related problems.

Within the ranks of the Thorns it’s not uncommon for members to specialize - some people prefer to hunt monstrosities, while others maybe are aberration specialists. Each individual member is encouraged to explore what aspect of monster slaying they are most interested in and to work with other members to fulfill a greater goal. It wouldn’t be out of the question for a party to consist of several specialists, for instance if a member isn’t great at fighting, but is an excellent tracker, they would be paired up with a few more able-bodied individuals that could slay the monster once found.

Because of their work with and around monsters, the Thorns have a cooled cellar where they keep monster parts and components for magical crafting - their other speciality.

Magical Affinity and Arcane Experimentation

Monster hunting is a dangerous business, and while totally possible with just pure strength, it would be exceedingly difficult without the aid of magical means. This is why the Black Thorns are not only monster hunting specialists, but they are also adept magical tinkerers - for better or for worse.

Nearly every member of the Black Thorns have some sort of magical persuasion, and those who don’t employ heavy use of magical items. In an almost strange sort of competition and tradition, the Thorns like to experiment on themselves to attempt to augment their abilities as warriors and casters. How they choose to experiment varies from person to person, but a few of the most popular methods are through enchantment and the drinking of strange concoctions. Other members employ more traditional methods, such as simply studying, or making pacts with extra planar entities, or becoming devout to a particular god, but even these usually have some sort of twist that makes them stand out among other wizards, clerics, and warlocks.

Thorns members are encouraged to ask themselves - what are ways in which you can become stronger? How can you do it through magical means? Can the limits be pushed? This line of thinking leads many members to drink strange concoctions, become were-people and dhampirs, imbue themselves with magic to become sorcerers, etc. Some have even attempted to move enchantments from objects to people, though this particular method has been met with limited success, as many would-be permanent effects end up becoming temporary, but there is no real limit to what the Thorns will try!

In layman’s terms, you will find a lot of Fighters who multi class into other casting classes, such as Bards, Warlocks, and Clerics, but the combinations are infinite - just as long as spellcasting ability gets in there somehow.

Operations

Members of the Thorns are expected to meet a quota of work, granted there is work to be done. Assignments first get approved by the Inner Circle and then are distributed amongst the rest of the members for completion. Members are encouraged to form their own parties, and any additional loot found along the way is theirs to keep, granted it doesn’t endanger the rest of the Thorns. While Thorns members are permitted to go off books and take work outside of the company, it does not count towards filling their quotas.

Members are permitted to take leaves for specific events and/or experiments. In general, major holidays are celebrated amongst the Thorns and time is granted off for members to travel and visit their families. Time off is also automatically granted for members who are injured on the job while they recover. In addition, any member who is interested in augmenting their own power or performing some kind of experiment may be granted time off from their quotas and a small amount of funding to pursue this endeavor. Successful experiments and discoveries often lead to the mutual benefit of all those within the ranks, and as such is an important practice to the company.

If there are no contracts that a specific member can take on, by either lack of contracts or work related to their specialization, members are expected to help upkeep the Watcher’s Reach. This can include anything from cleaning, cooking, doing trade runs, helping members of the Inner Circle with their specific business, etc.

Watcher’s Reach

The fortress in which the Black Thorns reside is located on the northern edge of Dragonspine Mountains, just opposite the River Stojanow. Built snugly out of stone into the mountainscape, it’s a beautiful and secluded place that the members of the mercenary company call home. From there they have easy access to the road and a river pass that leads to the greater Moon Sea area where they conduct most of their business and trade.

The Reach’s grounds have a variety of amenities to keep them comfortable and stocked. Within the fortress they have a garden for food and for brewing components, a cooler/ice room/cellar to keep perishable goods fresh for extended periods of time (including monster parts), training grounds, bedrooms, a forge, a stable, a library, alchemy labs, etc.

Tactically, The Reach is a difficult place to enter, but simple to defend because of its elevation and how it is partially built into the mountain. The Thorns keep the place fairly well maintained, and will hire masons when larger repairs need to be done. This protects them from roving bands of bandits and other such dangers while in their stronghold. There are multiple entrances, but any hidden passages are well-kept secrets among members of the Inner Circle.

Inner Circle

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Decisions within The Black Thorns are primarily debated amongst and decided within the Inner Circle - a position of respect that a Thorns member can earn over time. Acceptance within the Inner Circle requires the consensus of 75% of the current members, and there are generally only 10-15 members at a time. There are currently 12 members.

To ensure quality control, all jobs must be approved by at least 3 members of the Inner Circle before they can be distributed among the rest of the band for assignment. A rotation system among the Inner Circle exists for doing paperwork of this nature, depending on availability. On average an Inner Circle member will spend one day every week and a half exclusively doing this sort of paperwork. This can sometimes lead toward certain mercenaries getting permission from the members who align with their interests the most.

Acceptance into the Inner Circle is a difficult endeavor that not only requires years of dedication to the Thorns, but exceptional skill as a mercenary. Each member of the Circle is expected to bring something unique and interesting to the table, and as such all the members are distinct specialists.

The current Inner Circle members are as follows.

  • *(Specializations doesn’t mean they don’t have other skills, just what brought them to the Inner Circle. | ‘Enemies’ denotes which among the group the individual likes the least,)
Rhivaun Wyndael

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  • Male | Half Orc | 56 --- Champion Fighter (9) | War Domain Cleric (3)
  • Personality: Polite, calm, friendly “dad” of the group, has seen a lot and is full of stories to tell. Sometimes he talks too much. Trying to make up for a life of unnecessary violence prior to joining the Black Thorns.
  • Speciality: Career Mercenary - has history with the Flaming Fist and keeps relations going with towns/cities/other mercenaries.
  • Friends: Mickael, Monolith, Arren, Xulhss
  • Enemies: N/A
  • Character Sheet:https://ddb.ac/characters/54231710/f6PM9x 
**Mickael Dentham

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  • Male | Variant Human | 31 --- Eldritch Knight (10)
  • Personality: Reserved, quiet, naturally wary of others, sometimes unreasonably apathetic, but has a big heart under it all and is loyal to those who’ve earned his trust. Safety secondary to progress in power.
  • Speciality: Alchemy
  • Friends: Hex (Partner), Rhivaun, Courtney, Malrus
  • Enemies: Thereo, Imogen
  • Character Sheet: N/A
**Hex Marvaldi

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  • Female | Tiefling | 30 --- Rune Knight Fighter (6) | Hexblade Warlock- Dracolich (4)
  • Personality: Alluringly chaotic, enthusiastic persona, extrovert, likes to be in charge. Aggressively seeks ways to grow in power.
  • Speciality: Runes
  • Friends: Mickael (Partner), Brynnan, Noravulda, Xulhss
  • Enemies: Thereo, Ailas
  • Character Sheet: https://ddb.ac/characters/48994944/ZWi2Nh 
Malrus Tarnadar

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  • Male | Tiefling | 37 --- Champion Fighter (10) | Eldritch Adept/Magic Initiate(Warlock)
    Personality: Likes being strong, simple at heart, big advocate for following your own path. Despite this, he’s still a bit of a stickler for rules.
  • Speciality: Straight up muscle, solid fighter and strategist, slayed many large beasts.
  • Friends: Noravulda, Rhivaun, Mickael
  • Enemies: Monolith
  • Character Sheet: https://ddb.ac/characters/54234429/fTsUtB 
Ailas Shiphard

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  • Male | Aquatic Half-Elf | 128 --- Battle Master Fighter (4) | College of Swords Bard (6)
  • Personality: Likes to make a show of things, full of flowery words, bit of a crude sense of humor, huge extrovert, will attempt to command the attention of a room.
  • Speciality: Negotiator and Investigator - good with difficult clients and sleuthing hard to find information. Silver tongue.
  • Friends: Imogen, Monolith, Thereo
  • Enemies: Hex
  • Character Sheet: https://ddb.ac/characters/54236557/FnNVwB 
Xullhss Dalaerth

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  • Female | Drow | 430 --- Arcane Trickster Rogue(10) | Magic Initiate(Wizard) /Eldritch Adept
  • Personality: Adventurous, lives for danger, tell her no and it makes her want to do it more. Bit of a rebel, doesn’t like authority (but doesn’t mind BEING authority).
  • Speciality: Stealth and Reconnaissance - excellent scout, keen eye.
  • Friends: Rhivaun, Hex, Courtney
  • Enemies: Ailas
  • Character Sheet: https://ddb.ac/characters/54238081/OYzrSe 
Imogen Slait

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  • Female |  Human | 43--- Cavalier Fighter (10) | Magic Initiate (Bard)
  • Personality: Incredibly serious, zero room for forgiveness, intimidating air when she walks into the room. Expect respect, but gives it in return.
  • Speciality: Mounted combat (Wyvern Rider) and monster taming
  • Friends: Alias, Monolith, Brynnan, Thereo
  • Enemies: Mickael
  • Character Sheet: https://ddb.ac/characters/54279325/9XmWag 
Courtney Vass

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  • Female | Variant Human | 31 --- Monster Slayer Ranger (8) | Wildfire Druid (2)
  • Personality: Socially awkward, better around animals than people. Sort of motherly, wants to make sure everyone is okay and taken care of. Wants everyone to get along.
  • Speciality: Tracking and Harvesting - knows monster anatomy/behavior inside and out.
  • Friends: Mickael, Arren, Xulhss
  • Enemies: Malrus
  • Character Sheet: https://ddb.ac/characters/54280991/oBaoQG 
Monolith Gordon

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  • Non-Binary | Earth Genasi | 35 --- Champion Fighter (6) | Arcana Cleric (4)
  • Personality: Sort of rude, gets lost in contemplation often, good leader but terrible planner. Believes everyone should try and stand up on their own, but is ready to aid when that’s impossible.
  • Speciality: Medicine and Protection - makes sure that everyone is taken care of.
  • Friends: Rhivaun, Arren, Imogen
  • Enemies: Brynnan
  • Character Sheet: https://ddb.ac/characters/54282330/lkEJ9W 
Arren Wensington 

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  • Male | Variant Human | 37 --- Beast Path Barbarian (7) | Shepherd Druid (3)
  • Personality: Driven by discovery, wants to see new things, puts more stock in action than words. Tends to speak slowly, change is a part of life. The strong survive, and I’m strong, so why be overly cautious?
  • Speciality: Lycanthropy and Shapeshifting
  • Friends: Courtney, Rhivaun, Monolith
  • Enemies: Nora
  • Character Sheet: https://ddb.ac/characters/54283446/kwUcdn 
Brynnan Wood 

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  • Male | Dhampir | 34 --- Long Death Monk (7) | Necromancy Wizard (3)
  • Personality: The man with a plan, likes to watch people and get dirt on them, naturally wary of others and slow to trust, a bit greedy.
  • Speciality: Necromancy and Undeath
  • Friends: Hex, Noravulda, Imogen
  • Enemies: Monolith
  • Character Sheet: https://ddb.ac/characters/54284161/Ng3Ohf 
Noravulda Kragbrewer

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  • Female | Hill Dwarf | 220 --- Chain Warlock - Fiend (6) | Oathbreaker Paladin (4)
  • Personality: A perfectionist, sometimes overworks herself. Quick to assume that someone is trying to cheat her, and is an adept haggler.
  • Speciality: Religion and History (especially the Blood War). The go-to for all things fiendish. Also an excellent Metal Smith and works closely with Thereo for making magic items.
  • Friends: Malrus, Hex, Brynnan, Thereo
  • Enemies: Xullhss
  • Character Sheet: https://ddb.ac/characters/54284977/FtuAXG 
Thereo Sunkind (Honorary Member)

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  • Non-Binary | Wood Elf | 229 --- Enchantment Wizard | Artificer Initiate
  • Personality: Erratic, bit of a pack rat, ambitious, loves a good puzzle. On a quest to immortality, absolutely obsessed with Netherese ruins and goes on frequent expeditions. In a constant state of research and experimentation.
  • Speciality: Enchantment/Experimentation (doesn’t fight monsters)
  • Their role is primarily to provide insight to all things Arcane, as well as help further research and give resources to Thorns members who wish to take experimentation leaves.
  • Friends: Ailas, Imogen, Noravulda
  • Enemies: Mickael, Hex, the rest of the Inner Circle doesn’t really get along with him but are mostly impartial.
  • Character Sheet: https://ddb.ac/characters/54232696/4o9giD

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